{"type":"data","nodes":[null,{"type":"data","data":[{"tweet":1},{"edit_info":2,"retweeted":9,"source":10,"entities":11,"display_text_range":16,"favorite_count":17,"id_str":5,"truncated":9,"retweet_count":17,"id":5,"created_at":19,"favorited":9,"full_text":20,"lang":21},{"initial":3},{"editTweetIds":4,"editableUntil":6,"editsRemaining":7,"isEditEligible":8},[5],"121863151368151040","2011-10-06T08:53:34.051Z","5",true,false,"\u003Ca href=\"https://about.twitter.com/products/tweetdeck\" rel=\"nofollow\">TweetDeck\u003C/a>",{"hashtags":12,"symbols":13,"user_mentions":14,"urls":15},[],[],[],[],[17,18],"0","136","Thu Oct 06 08:23:34 +0000 2011","It seems that Flash 3D/Molehill has no support for fast OpenGL line rendering (just triangles?). Missed a big opportunity in my opinion.","en"],"uses":{"params":["tweetid"]}}]}
