{"type":"data","nodes":[null,{"type":"data","data":[{"tweet":1},{"edit_info":2,"retweeted":9,"source":10,"entities":11,"display_text_range":23,"favorite_count":24,"id_str":5,"truncated":9,"retweet_count":24,"id":5,"possibly_sensitive":9,"created_at":25,"favorited":9,"full_text":26,"lang":27},{"initial":3},{"editTweetIds":4,"editableUntil":6,"editsRemaining":7,"isEditEligible":8},[5],"121864259159330817","2011-10-06T08:57:58.169Z","5",true,false,"\u003Ca href=\"https://about.twitter.com/products/tweetdeck\" rel=\"nofollow\">TweetDeck\u003C/a>",{"hashtags":12,"symbols":13,"user_mentions":14,"urls":15},[],[],[],[16],{"url":17,"expanded_url":18,"display_url":19,"indices":20},"http://t.co/AIrCDvHF","http://is.gd/sfz4vw","is.gd/sfz4vw",[21,22],"115","135",[24,22],"0","Thu Oct 06 08:27:58 +0000 2011","Fortunately, WebGL supports points & lines. Also, the three.js examples look really promising (at least in Chrome) http://t.co/AIrCDvHF","en"],"uses":{"params":["tweetid"]}}]}
