{"type":"data","nodes":[null,{"type":"data","data":[{"tweet":1},{"edit_info":2,"retweeted":9,"source":10,"entities":11,"display_text_range":47,"favorite_count":17,"id_str":5,"in_reply_to_user_id":19,"truncated":9,"retweet_count":17,"id":5,"possibly_sensitive":9,"created_at":48,"favorited":9,"full_text":49,"lang":50,"in_reply_to_screen_name":15,"in_reply_to_user_id_str":19,"extended_entities":51},{"initial":3},{"editTweetIds":4,"editableUntil":6,"editsRemaining":7,"isEditEligible":8},[5],"243325600234893313","2012-09-05T13:01:58.524Z","5",true,false,"\u003Ca href=\"http://twitter.com/download/android\" rel=\"nofollow\">Twitter for Android\u003C/a>",{"user_mentions":12,"urls":20,"symbols":21,"media":22,"hashtags":46},[13],{"name":14,"screen_name":15,"indices":16,"id_str":19,"id":19},"OSM Buildings","OSMBuildings",[17,18],"0","13","631802762",[],[],[23],{"expanded_url":24,"indices":25,"url":28,"media_url":29,"id_str":30,"id":30,"media_url_https":31,"sizes":32,"type":44,"display_url":45},"https://twitter.com/driven_by_data/status/243325600234893313/photo/1",[26,27],"118","138","http://t.co/XmV5myy3","http://pbs.twimg.com/media/A2B3WB9CcAAL0aw.jpg","243325600243281920","https://pbs.twimg.com/media/A2B3WB9CcAAL0aw.jpg",{"medium":33,"thumb":37,"small":40,"large":43},{"w":34,"h":35,"resize":36},"480","800","fit",{"w":38,"h":38,"resize":39},"150","crop",{"w":41,"h":42,"resize":36},"408","680",{"w":34,"h":35,"resize":36},"photo","pic.twitter.com/XmV5myy3",[],[17,27],"Wed Sep 05 12:31:59 +0000 2012","@OSMBuildings I see, but even Gmaps for Android 2.3 can render buildings using flat shading, so there must be a way.. http://t.co/XmV5myy3","en",{"media":52},[53],{"expanded_url":24,"indices":54,"url":28,"media_url":29,"id_str":30,"id":30,"media_url_https":31,"sizes":55,"type":44,"display_url":45},[26,27],{"medium":56,"thumb":57,"small":58,"large":59},{"w":34,"h":35,"resize":36},{"w":38,"h":38,"resize":39},{"w":41,"h":42,"resize":36},{"w":34,"h":35,"resize":36}],"uses":{"params":["tweetid"]}}]}
